28 #ifndef vtkIVExporter_h 29 #define vtkIVExporter_h 58 void WriteALight(
vtkLight *aLight, FILE *fp);
59 void WriteAnActor(
vtkActor *anActor, FILE *fp);
abstract class to write a scene to a file
represents an object (geometry & properties) in a rendered scene
virtual void WriteData()=0
#define VTKIOEXPORT_EXPORT
#define vtkSetStringMacro(name)
#define vtkTypeMacro(thisClass, superclass)
a simple class to control print indentation
export a scene into OpenInventor 2.0 format.
a virtual light for 3D rendering
abstract superclass for arrays of numeric data
#define vtkGetStringMacro(name)
dynamic, self-adjusting array of unsigned char
GLsizei const GLfloat * points
void PrintSelf(ostream &os, vtkIndent indent)
represent and manipulate 3D points